A Recompute or "Discrete" is Material that may be detached from MOOSE and computed explicitly from other objects. An object inheriting from MaterialPropertyInterface may explicitly call the compute methods of a Material object via the getMaterial method.

The following should be considered when computing Material properties explicitly.

  • Foremost, it is possible to disable the automatic computation of a Material object by MOOSE by setting the compute=false.
  • When compute=false is set the compute method (computeQpProperties) is not called by MOOSE, instead it must be called explicitly in your application using the computeProperties method that accepts a quadrature point index.
  • When compute=false an additional method should be defined, resetQpProperties, which sets the properties to a safe value (e.g., 0) for later calls to the compute method. Not doing this can lead to erroneous material properties values.


The original intent for this functionality was to enable to ability for material properties to be computed via iteration by another object, as in the following example.

First, consider define a material (RecomputeMaterial) that computes the value of a function and its derivative.

$$$$f(p) = p^2*v$$$$


$$$$f'(p) = 2*p*v,$$$$

where v is known value and not a function of p.

Second, define a second material (NewtonMaterial) that computes the value of $$$p: f(p)=0$$$ using Newton iterations. This material declares a material property (_p) which is what is solved for by iterating on the material properties containing f and f' from RecomputeMaterial. The _discrete member is a reference to a Material object retrieved with getMaterial.

for (unsigned int i = 0; i < _max_iterations; ++i)
  _p[_qp] -= _f[_qp] / _f_prime[_qp];
  if (std::abs(_f[_qp]) < _tol)

Please refer to the following test and test objects for the complete example.

Using/Creating a "Discrete" Material

  1. Create a Material object by, in typical MOOSE fashion, inheriting from the Material object in your own application.
  2. In your input file, set compute=false.
  3. From within another object (e.g., another Material) that inherits from MaterialPropertyInterface call the getMaterial method. Note, this method returns a reference to a Material object, be sure to include & when using it.
  4. When needed, call the computeProperties method of the Material being sure to provide the current quadrature point index to the method (_qp in most cases).