SolutionAux

This AuxKernel works in conjunction with a SolutionUserObject to produce fields. If the solution was created on an equivalent mesh, the direct option can be used to read using DOF information. Otherwise, a point locator is used to find the nearest node or element and the corresponding value. Finally, these values can be scaled and/or added by utilizing the scale_factor or add_factor parameters.

Creates fields by using information from a SolutionUserObject.

Input Parameters

  • variableThe name of the variable that this object applies to

    C++ Type:AuxVariableName

    Options:

    Description:The name of the variable that this object applies to

  • solutionThe name of the SolutionUserObject

    C++ Type:UserObjectName

    Options:

    Description:The name of the SolutionUserObject

Required Parameters

  • from_variableThe name of the variable to extract from the file

    C++ Type:std::string

    Options:

    Description:The name of the variable to extract from the file

  • scale_factor1Scale factor (a) to be applied to the solution (x): ax+b, where b is the 'add_factor'

    Default:1

    C++ Type:double

    Options:

    Description:Scale factor (a) to be applied to the solution (x): ax+b, where b is the 'add_factor'

  • directFalseIf true the meshes must be the same and then the values are simply copied over.

    Default:False

    C++ Type:bool

    Options:

    Description:If true the meshes must be the same and then the values are simply copied over.

  • execute_onLINEAR TIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM.

    Default:LINEAR TIMESTEP_END

    C++ Type:ExecFlagEnum

    Options:NONE INITIAL LINEAR NONLINEAR TIMESTEP_END TIMESTEP_BEGIN FINAL CUSTOM

    Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM.

  • boundaryThe list of boundary IDs from the mesh where this boundary condition applies

    C++ Type:std::vector

    Options:

    Description:The list of boundary IDs from the mesh where this boundary condition applies

  • blockThe list of block ids (SubdomainID) that this object will be applied

    C++ Type:std::vector

    Options:

    Description:The list of block ids (SubdomainID) that this object will be applied

  • add_factor0Add this value (b) to the solution (x): ax+b, where a is the 'scale_factor'

    Default:0

    C++ Type:double

    Options:

    Description:Add this value (b) to the solution (x): ax+b, where a is the 'scale_factor'

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector

    Options:

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Options:

    Description:Set the enabled status of the MooseObject.

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Options:

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Options:

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

Input Files