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RayTracing.h
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2 /* DO NOT MODIFY THIS HEADER */
3 /* MOOSE - Multiphysics Object Oriented Simulation Environment */
4 /* */
5 /* (c) 2010 Battelle Energy Alliance, LLC */
6 /* ALL RIGHTS RESERVED */
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8 /* Prepared by Battelle Energy Alliance, LLC */
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14 
15 #ifndef RAYTRACING_H
16 #define RAYTRACING_H
17 
18 // MOOSE includes
19 #include "MooseTypes.h"
20 
21 // Forward declarations
22 class LineSegment;
23 class MooseMesh;
24 
25 namespace libMesh
26 {
27 class Elem;
28 class MeshBase;
29 class Plane;
30 class Point;
31 class PointLocatorBase;
32 }
33 
34 namespace Moose
35 {
45 void elementsIntersectedByLine(const Point & p0,
46  const Point & p1,
47  const MeshBase & mesh,
48  const PointLocatorBase & point_locator,
49  std::vector<Elem *> & intersected_elems,
50  std::vector<LineSegment> & segments);
51 }
52 
53 #endif // RAYTRACING_H
The LineSegment class is used by the LineMaterialSamplerBase class and for some ray tracing stuff...
Definition: LineSegment.h:33
The following methods are specializations for using the libMesh::Parallel::packed_range_* routines fo...
MooseMesh wraps a libMesh::Mesh object and enhances its capabilities by caching additional data and s...
Definition: MooseMesh.h:74
void elementsIntersectedByLine(const Point &p0, const Point &p1, const MeshBase &mesh, const PointLocatorBase &point_locator, std::vector< Elem * > &intersected_elems, std::vector< LineSegment > &segments)
Find all of the elements intersected by a line.
Definition: RayTracing.C:197
Definition: Moose.h:84