18 std::map<
dof_id_type, std::vector<dof_id_type>> & neighbor_nodes);
std::map< dof_id_type, std::vector< dof_id_type > > & _neighbor_nodes
StoredRange< std::vector< dof_id_type >::iterator, dof_id_type > NodeIdRange
std::map< dof_id_type, NearestNodeLocator::NearestNodeInfo > _nearest_node_info
void join(const NearestNodeThread &other)
Real _max_patch_percentage
NearestNodeThread(const MooseMesh &mesh, std::map< dof_id_type, std::vector< dof_id_type >> &neighbor_nodes)
void operator()(const NodeIdRange &range)
Save a patch of nodes that are close to each of the secondary nodes to speed the search algorithm TOD...
MooseMesh wraps a libMesh::Mesh object and enhances its capabilities by caching additional data and s...
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real