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GeometrySphere.h
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2 /* DO NOT MODIFY THIS HEADER */
3 /* MOOSE - Multiphysics Object Oriented Simulation Environment */
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14 
15 #ifndef GEOMETRYSPHERE_H
16 #define GEOMETRYSPHERE_H
17 
18 #include "GeometryBase.h"
19 
20 class GeometrySphere;
21 
22 template <>
24 
29 {
30 public:
32 
33 protected:
34  virtual void snapNode(Node & node);
35 
36  const Point _center;
37  const Real _radius;
38 };
39 
40 #endif // GEOMETRYSPHERE_H
virtual void snapNode(Node &node)
Override this method in derived classes to implement a specific geometry.
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system...
InputParameters validParams< GeometrySphere >()
GeometrySphere(const InputParameters &parameters)
Snaps the selected nodes to the surface of a sphere (or circular disk in 2D)
const Point _center
const InputParameters & parameters() const
Get the parameters of the object.
Definition: MooseObject.h:53
const Real _radius
Base class for userobjects that snap nodes to a defined geometry when adaptivity happens.
Definition: GeometryBase.h:29