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DiscreteElementUserObject.h
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2 /* DO NOT MODIFY THIS HEADER */
3 /* MOOSE - Multiphysics Object Oriented Simulation Environment */
4 /* */
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14 
15 #ifndef DISCRETEELEMENTUSEROBJECT_H
16 #define DISCRETEELEMENTUSEROBJECT_H
17 
18 // MOOSE includes
19 #include "ElementUserObject.h"
20 
21 // Forward Declarations
23 
24 template <>
26 
28 {
29 public:
31 
32  virtual void initialize() override;
33 
35  virtual void execute() override final;
36  virtual void finalize() override final;
37  virtual void threadJoin(const UserObject &) override final;
39 };
40 
41 #endif // DISCRETEELEMENTUSEROBJECT_H
virtual void threadJoin(const UserObject &) override final
Must override.
InputParameters validParams< DiscreteElementUserObject >()
DiscreteElementUserObject(const InputParameters &parameters)
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system...
const InputParameters & parameters() const
Get the parameters of the object.
Definition: MooseObject.h:53
virtual void execute() override final
Block all methods that are not used in explicitly called UOs.
virtual void finalize() override final
Finalize.
virtual void initialize() override
Called before execute() is ever called so that data can be cleared.
Base class for user-specific data.
Definition: UserObject.h:42