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PorousFlowFullySaturated.h
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2 //* https://www.mooseframework.org
3 //*
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5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
13 
18 {
19 public:
21 
23 
24 protected:
25  virtual void addKernels() override;
26  virtual void addMaterialDependencies() override;
27  virtual void addMaterials() override;
28  virtual void addUserObjects() override;
29 
30  // Whether to multiply the fluid kernels by the fluid density
32 };
static InputParameters validParams()
virtual void addKernels() override
Add all Kernels.
virtual void addUserObjects() override
Add all other UserObjects.
Action for simulation involving a single phase fully saturated fluid.
Base class for actions involving a single fluid phase.
virtual void addMaterials() override
Add all Materials.
PorousFlowFullySaturated(const InputParameters &params)
virtual void addMaterialDependencies() override
Add all material dependencies so that the correct version of each material can be added...