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ConservedUniformNoise.h
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1 #ifndef CONSERVEDUNIFORMNOISE_H
2 #define CONSERVEDUNIFORMNOISE_H
3 
4 #include "ConservedNoiseBase.h"
6 
7 // Forward delcarations
9 
10 template <>
11 InputParameters
13 {
15 }
16 
24 class ConservedUniformNoise : public ConservedUniformNoiseVeneer<ConservedNoiseBase>
25 {
26 public:
27  ConservedUniformNoise(const InputParameters & parameters)
29  {
30  }
31 };
32 
33 #endif // CONSERVEDUNIFORMNOISE_H
Veneer to build userobjects that generate a uniformly distributed random number in the interval [-1:1...
This Userobject is the base class of Userobjects that generate one random number per timestep and qua...
Userobject that generates a uniformly distributed random number in the interval [-1:1] once per times...
InputParameters validParams< ConservedUniformNoise >()
ConservedUniformNoise(const InputParameters &parameters)
InputParameters validParams< ConservedNoiseBase >()