libMesh
plane.C
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1 // The libMesh Finite Element Library.
2 // Copyright (C) 2002-2024 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3 
4 // This library is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU Lesser General Public
6 // License as published by the Free Software Foundation; either
7 // version 2.1 of the License, or (at your option) any later version.
8 
9 // This library is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // Lesser General Public License for more details.
13 
14 // You should have received a copy of the GNU Lesser General Public
15 // License along with this library; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 
18 
19 
20 // Local includes
21 #include "libmesh/plane.h"
22 
23 namespace libMesh
24 {
25 
26 
27 
28 // ------------------------------------------------------------
29 // Plane class member functions
30 Plane::Plane () = default;
31 
32 
33 
34 Plane::Plane (const Point & p,
35  const Point & n)
36 {
37  this->create_from_point_normal (p, n);
38 }
39 
40 
41 
42 Plane::Plane (const Point & p0,
43  const Point & p1,
44  const Point & p2)
45 {
46  this->create_from_three_points (p0, p1, p2);
47 }
48 
49 
50 
51 Plane::Plane (const Plane & other_plane) :
52  Surface()
53 {
54  this->create_from_point_normal(other_plane._point,
55  other_plane._normal);
56 }
57 
58 
59 
60 Plane::~Plane () = default;
61 
62 
63 
64 void Plane::create_from_point_normal (const Point & p, const Point & n)
65 {
66  _normal = n.unit();
67  _point = p;
68 }
69 
70 
71 
73  const Point & p1,
74  const Point & p2)
75 {
76  // Just use p0 for the point.
77  _point = p0;
78 
79  const Point e0 = p1 - p0;
80  const Point e1 = p2 - p0;
81  const Point n = e0.cross(e1);
82 
83  _normal = n.unit();
84 }
85 
86 
87 
88 void Plane::xy_plane (const Real zpos)
89 {
90  const Point p (0., 0., zpos);
91  const Point n (0., 0., 1.);
92 
93  _point = p;
94  _normal = n;
95 }
96 
97 
98 
99 void Plane::xz_plane (const Real ypos)
100 {
101  const Point p (0., ypos, 0.);
102  const Point n (0., 1., 0.);
103 
104  _point = p;
105  _normal = n;
106 }
107 
108 
109 
110 void Plane::yz_plane (const Real xpos)
111 {
112  const Point p (xpos, 0., 0.);
113  const Point n (1., 0., 0.);
114 
115  _point = p;
116  _normal = n;
117 }
118 
119 
120 
121 bool Plane::above_surface (const Point & p) const
122 {
123  // Create a vector from the surface to point p;
124  const Point w = p - _point;
125 
126  // The point is above the surface if the projection
127  // of that vector onto the normal is positive
128  const Real proj = w*this->normal();
129 
130  if (proj > 0.)
131  return true;
132 
133  return false;
134 }
135 
136 
137 
138 bool Plane::below_surface (const Point & p) const
139 {
140  return ( !this->above_surface (p) );
141 }
142 
143 
144 
145 bool Plane::on_surface (const Point & p) const
146 {
147  // Create a vector from the surface to point p;
148  const Point w = p - _point;
149 
150  // If the projection of that vector onto the
151  // plane's normal is 0 then the point is in
152  // the plane.
153  const Real proj = w * this->normal();
154 
155  if (std::abs(proj) < 1.e-10)
156  return true;
157 
158  return false;
159 }
160 
161 
162 
164 {
165  // Create a vector from the surface to point p;
166  const Point w = p - _point;
167 
168  // The closest point in the plane to point p
169  // is in the negative normal direction
170  // a distance w (dot) p.
171  const Point cp = p - this->normal()*(w*this->normal());
172 
173  return cp;
174 }
175 
176 
177 
179 {
180  return _normal;
181 }
182 
184 {
185  return _point;
186 }
187 
188 } // namespace libMesh
Point _point
The plane is defined by a point and a normal.
Definition: plane.h:144
const Point & normal() const
Definition: plane.h:139
void create_from_point_normal(const Point &p, const Point &n)
Defines a plane containing point p with normal n.
Definition: plane.C:64
void create_from_three_points(const Point &p0, const Point &p1, const Point &p2)
Defines a plane intersecting the three points p0, p1, and p2.
Definition: plane.C:72
const Point & get_planar_point() const
Definition: plane.C:183
The libMesh namespace provides an interface to certain functionality in the library.
~Plane()
Destructor.
ADRealEigenVector< T, D, asd > abs(const ADRealEigenVector< T, D, asd > &)
Definition: type_vector.h:57
virtual bool above_surface(const Point &p) const override
Definition: plane.C:121
void xy_plane(const Real zpos=0.)
Creates an XY plane located at z=zpos.
Definition: plane.C:88
TypeVector< T > unit() const
Definition: type_vector.h:1120
Plane()
Dummy Constructor.
virtual Point closest_point(const Point &p) const override
Definition: plane.C:163
void yz_plane(const Real xpos=0.)
Creates an YZ plane located at x=xpos.
Definition: plane.C:110
TypeVector< typename CompareTypes< T, T2 >::supertype > cross(const TypeVector< T2 > &v) const
Definition: type_vector.h:906
This class defines a plane.
Definition: plane.h:36
virtual bool below_surface(const Point &p) const override
Definition: plane.C:138
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
Point _normal
Definition: plane.h:145
The base class for all "surface" related geometric objects.
Definition: surface.h:42
virtual Point unit_normal(const Point &p) const override
Definition: plane.C:178
void xz_plane(const Real ypos=0.)
Creates an XZ plane located at y=ypos.
Definition: plane.C:99
A Point defines a location in LIBMESH_DIM dimensional Real space.
Definition: point.h:39
virtual bool on_surface(const Point &p) const override
Definition: plane.C:145