20 #ifndef LIBMESH_FACE_QUAD_H 21 #define LIBMESH_FACE_QUAD_H 25 #include "libmesh/libmesh_common.h" 26 #include "libmesh/face.h" 68 virtual ~Quad() =
default;
76 libmesh_assert_less(i, this->
n_nodes());
86 virtual unsigned int n_nodes()
const override {
return 4; }
91 virtual unsigned int n_sides() const override final {
return 4; }
96 virtual unsigned int n_vertices() const override final {
return 4; }
101 virtual unsigned int n_edges() const override final {
return 4; }
106 virtual unsigned int n_children() const override final {
return 4; }
113 const unsigned int s)
const override final;
119 virtual unsigned int opposite_side(
const unsigned int s)
const override final;
127 const unsigned int s)
const override final;
159 unsigned int side_node)
const override;
167 unsigned int edge_node)
const override;
172 virtual std::unique_ptr<Elem>
side_ptr (
const unsigned int i)
override final;
177 virtual void side_ptr (std::unique_ptr<Elem> & elem,
178 const unsigned int i)
override final;
198 virtual bool is_flipped() const override final;
239 #endif // LIBMESH_FACE_QUAD_H virtual std::pair< Real, Real > qual_bounds(const ElemQuality q) const override
virtual bool is_flipped() const override final
Elem * _elemlinks_data[5+(LIBMESH_DIM >2)]
Data for links to parent/neighbor/interior_parent elements.
virtual unsigned int n_vertices() const override final
A Node is like a Point, but with more information.
The Face is an abstract element type that lives in two dimensions.
static const int _child_node_lookup[4][9]
Lookup table from child id, child node id to "possible node location" (a simple dictionary-index in a...
virtual dof_id_type key() const
virtual std::unique_ptr< Elem > side_ptr(const unsigned int i) override final
This is the base class from which all geometric element types are derived.
virtual Point master_point(const unsigned int i) const override final
virtual dof_id_type key() const override
static const Real _master_points[9][3]
Master element node locations.
The libMesh namespace provides an interface to certain functionality in the library.
void set_interior_parent(Elem *p)
Sets the pointer to the element's interior_parent.
virtual unsigned int n_children() const override final
static const unsigned short int _second_order_vertex_child_index[9]
Vector that names the child vertex index for each second order node.
static const unsigned short int _second_order_vertex_child_number[9]
Vector that names a child sharing each second order node.
ElemQuality
Defines an enum for element quality metrics.
virtual unsigned int local_side_node(unsigned int side, unsigned int side_node) const override
static const unsigned short int _second_order_adjacent_vertices[4][2]
Matrix that tells which vertices define the location of mid-side (or second-order) nodes...
virtual Real quality(const ElemQuality q) const override
virtual dof_id_type low_order_key(const unsigned int s) const override
virtual unsigned int n_sides() const override final
Quad(const unsigned int nn, Elem *p, Node **nodelinkdata)
Default quadrilateral element, takes number of nodes and parent.
virtual unsigned int n_edges() const override final
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
The QUAD is an element in 2D composed of 4 sides.
virtual unsigned int opposite_side(const unsigned int s) const override final
virtual unsigned int n_permutations() const override final
Four sides, one orientation each.
virtual unsigned int opposite_node(const unsigned int n, const unsigned int s) const override final
virtual unsigned int n_nodes() const override
Quad & operator=(const Quad &)=delete
A Point defines a location in LIBMESH_DIM dimensional Real space.
virtual unsigned int local_edge_node(unsigned int edge, unsigned int edge_node) const override
Calls local_side_node(edge, edge_node).
virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const override final