20 #ifndef LIBMESH_EDGE_EDGE3_H 21 #define LIBMESH_EDGE_EDGE3_H 24 #include "libmesh/libmesh_common.h" 25 #include "libmesh/edge.h" 61 virtual ~Edge3() =
default;
69 libmesh_assert_less(i, this->
n_nodes());
83 virtual unsigned int n_sub_elem()
const override {
return 2; }
88 virtual bool is_vertex(
const unsigned int i)
const override;
93 virtual bool is_edge(
const unsigned int i)
const override;
98 virtual bool is_face(
const unsigned int i)
const override;
105 const unsigned int s)
const override;
112 const unsigned int e)
const override;
140 std::vector<dof_id_type> & conn)
const override;
153 const unsigned int v)
const override 154 {
return static_cast<unsigned short int>(v); }
161 virtual std::pair<unsigned short int, unsigned short int>
175 #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS 180 virtual bool infinite ()
const override {
return false; }
218 #ifdef LIBMESH_ENABLE_AMR 224 const unsigned int j,
225 const unsigned int k)
const override 236 #endif // LIBMESH_ENABLE_AMR 243 #endif // LIBMESH_EDGE_EDGE3_H LIBMESH_ENABLE_TOPOLOGY_CACHES
ElemType
Defines an enum for geometric element types.
virtual std::pair< unsigned short int, unsigned short int > second_order_child_vertex(const unsigned int n) const override
virtual bool is_face(const unsigned int i) const override
Order
defines an enum for polynomial orders.
virtual Point master_point(const unsigned int i) const override
A Node is like a Point, but with more information.
Edge3 & operator=(const Edge3 &)=delete
virtual unsigned short int second_order_adjacent_vertex(const unsigned int, const unsigned int v) const override
virtual dof_id_type key() const
virtual unsigned int n_second_order_adjacent_vertices(const unsigned int) const override
IOPackage
libMesh interfaces with several different software packages for the purposes of creating, reading, and writing mesh files.
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
This is the base class from which all geometric element types are derived.
virtual BoundingBox loose_bounding_box() const override
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
virtual Real volume() const override
An optimized method for computing the length of a 3-node edge.
Edge3(Elem *p=nullptr)
Constructor.
The libMesh namespace provides an interface to certain functionality in the library.
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
static const int num_children
virtual Order default_order() const override
virtual unsigned int n_sub_elem() const override
virtual unsigned int n_nodes() const override
static const int nodes_per_edge
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
const int invalid_int
A number which is used quite often to represent an invalid or uninitialized value for an integer...
The BoundaryInfo class contains information relevant to boundary conditions including storing faces...
static const int nodes_per_side
virtual bool is_edge(const unsigned int i) const override
static const int num_sides
The Edge3 is an element in 1D composed of 3 nodes.
static const int num_edges
Defines a Cartesian bounding box by the two corner extremum.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
virtual bool has_invertible_map(Real tol) const override
The Edge is an element in 1D.
static const int num_nodes
Geometric constants for Edge3.
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
A Point defines a location in LIBMESH_DIM dimensional Real space.
virtual dof_id_type key() const override
Compute a unique key for this element which is suitable for hashing (not necessarily unique...
virtual bool has_affine_map() const override
virtual ElemType type() const override
virtual bool infinite() const override
virtual bool is_vertex(const unsigned int i) const override
virtual Real embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.