20 #ifndef LIBMESH_CELL_PRISM6_H 21 #define LIBMESH_CELL_PRISM6_H 24 #include "libmesh/cell_prism.h" 84 virtual unsigned int n_sub_elem()
const override {
return 1; }
89 virtual bool is_vertex(
const unsigned int i)
const override;
94 virtual bool is_edge(
const unsigned int i)
const override;
99 virtual bool is_face(
const unsigned int i)
const override;
106 const unsigned int s)
const override;
108 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
110 virtual std::vector<unsigned int>
nodes_on_edge(
const unsigned int e)
const override;
117 const unsigned int e)
const override;
134 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i,
135 bool proxy=
false)
override;
141 const unsigned int i)
override;
147 virtual std::unique_ptr<Elem>
build_edge_ptr (
const unsigned int i)
override;
153 virtual void build_edge_ptr (std::unique_ptr<Elem> & edge,
const unsigned int i)
override;
157 std::vector<dof_id_type> & conn)
const override;
202 virtual void permute(
unsigned int perm_num)
override final;
217 #ifdef LIBMESH_ENABLE_AMR 223 const unsigned int j,
224 const unsigned int k)
const override 235 #endif // LIBMESH_ENABLE_AMR 241 #endif // LIBMESH_CELL_PRISM6_H ElemType
Defines an enum for geometric element types.
Order
defines an enum for polynomial orders.
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
A Node is like a Point, but with more information.
ElemType side_type(const unsigned int s) const override final
virtual Real volume() const override
Specialized function for computing the element volume.
virtual unsigned int n_nodes() const override
The Prism6 is an element in 3D composed of 6 nodes.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating, reading, and writing mesh files.
This is the base class from which all geometric element types are derived.
Prism6(Elem *p=nullptr)
Constructor.
virtual bool is_edge(const unsigned int i) const override
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual bool is_face(const unsigned int i) const override
LIBMESH_ENABLE_TOPOLOGY_CACHES
static const int num_edges
virtual BoundingBox loose_bounding_box() const override
Builds a bounding box out of the nodal positions.
The libMesh namespace provides an interface to certain functionality in the library.
virtual Order default_order() const override
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
virtual ~Prism6()=default
virtual ElemType type() const override
virtual Real embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
virtual bool is_vertex(const unsigned int i) const override
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
The BoundaryInfo class contains information relevant to boundary conditions including storing faces...
The Prism is an element in 3D with 5 sides.
virtual unsigned int n_sub_elem() const override
static const int nodes_per_side
Defines a Cartesian bounding box by the two corner extremum.
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
static const int nodes_per_edge
static const int num_children
static const int num_sides
virtual bool has_affine_map() const override
virtual void permute(unsigned int perm_num) override final
Permutes the element (by swapping node and neighbor pointers) according to the specified index...
Prism6 & operator=(const Prism6 &)=delete
static const unsigned int edge_nodes_map[num_edges][nodes_per_edge]
This maps the node of the edge to element node numbers.
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override
Builds a EDGE2 or INFEDGE2 built coincident with face i.
static const unsigned int side_elems_map[num_sides][nodes_per_side]
This maps the child elements with the associated side of the parent element.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy=false) override
Builds a QUAD4 or TRI3 built coincident with face i.
A Point defines a location in LIBMESH_DIM dimensional Real space.
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
static const int num_nodes
Geometric constants for Prism6.
virtual Point true_centroid() const override
An Optimized numerical quadrature approach for computing the centroid of the Prism6.
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
virtual std::vector< unsigned int > nodes_on_edge(const unsigned int e) const override