20 #ifndef LIBMESH_CELL_INF_PRISM_H 21 #define LIBMESH_CELL_INF_PRISM_H 23 #include "libmesh/libmesh_config.h" 25 #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS 28 #include "libmesh/cell_inf.h" 70 libmesh_assert_less(i, this->
n_nodes());
81 virtual unsigned int n_sides() const override final {
return 4; }
87 virtual unsigned int n_vertices() const override final {
return 6; }
93 virtual unsigned int n_edges() const override final {
return 6; }
98 virtual unsigned int n_faces() const override final {
return 4; }
103 virtual unsigned int n_children() const override final {
return 4; }
108 virtual bool is_vertex(
const unsigned int i)
const override final {
return (i < 6); }
113 virtual bool is_edge(
const unsigned int i)
const override final {
return (i > 6 && i < 9); }
118 virtual bool is_face(
const unsigned int i)
const override final {
return (i > 9 && i < 12); }
125 override final {
return (i > 2 && i < 6); }
131 const unsigned int s)
const override final;
137 const unsigned int s)
const override final;
162 unsigned int side_node)
const override;
168 unsigned int edge_node)
const override;
174 virtual std::unique_ptr<Elem>
side_ptr (
const unsigned int i)
override final;
180 virtual void side_ptr (std::unique_ptr<Elem> & side,
const unsigned int i)
override final;
194 std::vector<unsigned int>
sides_on_edge(
const unsigned int e)
const override final;
196 virtual bool is_flipped() const override final;
218 #endif // ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS 220 #endif // LIBMESH_CELL_INF_PRISM_H The InfPrism is an element in 3D with 4 sides.
virtual unsigned int n_vertices() const override final
A Node is like a Point, but with more information.
virtual bool is_vertex(const unsigned int i) const override final
We number vertices first.
static const Real _master_points[12][3]
Master element node locations.
virtual dof_id_type key() const
static constexpr Real TOLERANCE
virtual unsigned int n_faces() const override final
virtual unsigned int n_edges() const override final
This is the base class from which all geometric element types are derived.
virtual bool is_face(const unsigned int i) const override final
We number faces last.
The libMesh namespace provides an interface to certain functionality in the library.
virtual bool is_flipped() const override final
Elem * _elemlinks_data[5+(LIBMESH_DIM >3)]
Data for links to parent/neighbor/interior_parent elements.
virtual unsigned int n_children() const override final
virtual bool is_edge(const unsigned int i) const override final
We number edges next.
The InfCell is an abstract element type that lives in three dimensions.
std::vector< unsigned int > sides_on_edge(const unsigned int e) const override final
InfPrism(const unsigned int nn, Elem *p, Node **nodelinkdata)
Default infinite prism element, takes number of nodes and parent.
InfPrism & operator=(const InfPrism &)=delete
virtual unsigned int local_side_node(unsigned int side, unsigned int side_node) const override
virtual unsigned int n_nodes() const =0
virtual unsigned int local_edge_node(unsigned int edge, unsigned int edge_node) const override
virtual std::unique_ptr< Elem > side_ptr(const unsigned int i) override final
virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const override final
virtual bool is_edge_on_side(const unsigned int e, const unsigned int s) const override final
static const unsigned int edge_sides_map[6][2]
This maps each edge to the sides that contain said edge.
virtual unsigned int n_permutations() const override final
One non-infinite side, three orientations.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
virtual ~InfPrism()=default
virtual bool contains_point(const Point &p, Real tol=TOLERANCE) const override
virtual bool is_mid_infinite_edge_node(const unsigned int i) const override final
virtual Point master_point(const unsigned int i) const override final
virtual unsigned int n_sides() const override final
A Point defines a location in LIBMESH_DIM dimensional Real space.
virtual dof_id_type low_order_key(const unsigned int s) const override